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Clash royale arena 6 deck no legendaries
Clash royale arena 6 deck no legendaries







Zap, The Log and Fireball are damage spell cards. There isn't any defensive building card you can use.

clash royale arena 6 deck no legendaries

You can use Minions and Musketeer cards for air defense. For an F2P player, I would call this deck "good". Its attack potential is good and defense potential is excellent. Let's take a look at the best Arena 6 decks together. You may be wondering about the best decks for this arena. Generally, you will continue to use the decks you used to use, but there are some very powerful decks you can create with Balloon. Because you gain access to the Balloon card, which is truly a game changer. I must say that Arena 6 is a bit easier than other arenas. What to expect from Arena 6? You should know that players now access six more cards including the mighty Balloon and X-Bow. If you don't want that, you may want to find the best Arena 6 decks. But for now, you can stick with the deck you used from the start. The Witch will barely survive.Do you want to get out of Arena 6 and reach out the Arena 7 also known as Royale Arena? After this arena, you will see that the decks start to change.

  • Valkyrie – On the next push, send in Minions to support and try to time a Zap on the opposing Valkyrie perfectly.
  • If the Fireball fails, a Valkyrie or Minions can be used to defend.Witch Giant Deck A prediction fireball will allow the Witch to survive.
  • Barbarians – Some opponents will place barbarians on your Witch as soon as it crosses the river.
  • Lure the Fireball out by placing a Tombstone near the Tower or another building, then going ahead with a Giant-Witch push.
  • Fireball – Sometimes, the opponent will constantly Fireball the Witch.
  • If the Fireball needs to be used to counter the Three Musketeers, just use Tombstone as soon as the Princess gets close to the river.
  • Princess – Try to Fireball the Princess along with other units/the Tower.
  • If Zap is needed to counter another troop, A Fireball-Valkyrie will take them out.
  • Three Musketeers – Fireball and Zap will kill them.
  • In order for a Giant-Witch push to succeed, first counter the Bowler on defense then immediately counterpush before it comes back into rotation.
  • Bowler – The Bowler is one of the hardest troops to fight as a Witch user.
  • Minions and the Witch can be used to assist. Witch Giant Deck
  • Hog Rider – A well-placed Tombstone or Inferno Tower does the job nicely.
  • A Valkyrie or Minions can be used to quickly take Sparky out and Zap can reset it. The Witch’s skeletons also do the job quite nicely.
  • Sparky – Tombstone can distract the Sparky very well.
  • Tombstone can also be used to push the Royal Giant back and avoid major damage.
  • Royal Giant – Once again, Inferno Tower placement and timing is crucial.
  • The Witch can be used to splash all of the pups out of existence while her skeletons distract supporting units, setting up for a counterpush. The Zap and the Fireball can deal with an attempt to distract the Inferno with a Minion Horde.

    clash royale arena 6 deck no legendaries clash royale arena 6 deck no legendaries

    Lava Hound: Play the Inferno Tower correctly, and the Lava Hound will be melted.Then, a Giant plant can set up the perfect counter-push. It can be played defensive against the Minion Horde, Prince, Golem, Pekka, Mini-Pekka, and many more. The Witch is an extremely underrated card. Overall – This Witch Giant Deck key push is the Giant-Witch.Rationing out your troops and saving certain cards to counter your opponent’s is the best way to build up a strong counterpush and win the game. Witch Giant Deck The Tombstone counters the Royal Giant, Hog Rider, and Musketeer, etc. The Valkyrie can deal with swarms, opposing Witches, and Musketeers. The Minions can deal with the Goblin Barrel, Skeleton Army, Graveyard, and Miner. The best way to defend is to assign every one of your cards to one of your opponent’s to best counter them. Defense – Think of your opponent’s every card as having a counter.Then, keep defending until your deck rotation cycles to Giant-Witch.

    CLASH ROYALE ARENA 6 DECK NO LEGENDARIES FULL

    I personally like to start with a Tombstone or Inferno Tower when I reach full elixir. If the opening hand is anything else, defend first and build up a massive counterpush. It is your choice whether or not to back that push up, depending on the cards on hand.

    clash royale arena 6 deck no legendaries

    Starting Hand – If your starting hand starts with a Giant and a Witch, start the Giant in the back and do a Giant-Witch push.It is as follows: here is the full guide on this Witch Giant Deck Witch Giant Deck Strategy: For those readers who like to play off-meta, this is for you. The deck contains only 1 Epic – the Witch and no Legendaries. Hey all, I know this is my first post but I would like to share an amazingly balanced Witch Giant Deck that has gotten me to Legendary Arena as a Level 9.







    Clash royale arena 6 deck no legendaries